Westworld VR [ Emmy Award Winner for Outstanding Creative Achievement in Interactive Media]

https://youtu.be/64IIA5kSzm4
At HBO, our team created an interactive experience in VR of the show Westworld. It won the Emmy's for "Outstanding Creative Achievement in Interactive Media Within a Scripted Program (2017). I was responsible for creating Environment Concepts, as well as modeling and texturing Art assets. So, I am showing the overall in game art scene and the concept art for it. Also zooming in on the particular Props I have modeled and textured. This project was Art Directed by Colin foran and Claire Hummel. other Environment Modeling and Texturing by Tanner Ellison and Patrick Loughman. Characters by Jason Holt.

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Westworld outpost. Screenshot from the actual experience. I have created the Environment Concept and modeled and textured the Water Tower in the Scene. The rest of the environment is created by Tanner Ellison and Patrick Loughman.

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Westworld outpost Concept 1 I created

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Westworld outpost Concept 2

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The Water Tower | I modeled and Textured this tower to reflect an old and run down tower. The logo on the tower is designed by Claire Hummel

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The Water Tower | The tower model and texture maps I made

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The Road House | On the right is my design for the Road House. The left is showing the finished in Game One, Textured by Tanner Ellison

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Some Msc props I modeled and textured (poster and the stuff on the table). The graphic on the poster is by Claire Hummel, the table itself is by Tanner Ellison

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Some Msc props I modeled and textured (poster and the stuff on the table). The graphic on the poster and the bullet box is by Claire Hummel, the table itself is by Tanner Ellison

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The Bluff | On the right is the concept I made for the cliff. On the left is the finished in game scene, by Tanner Ellison and Patrick Loughman

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The Bluff | On the right is the concept I made for the cliff. On the left is the finished in game scene, by Tanner Ellison and Patrick Loughman

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Early Concept in Ink