Sherif Habashi
Concept Artist | Lead Environment Artist @ SHRAPNEL
Seattle, United States
Summary
As a 2D/3D Senior Concept Artist working in the Gaming/ Digital Interactive Industry, I've worked on a variety of Game styles and genres; Stylized, Fantasy, Realistic and Sci-fi.
I focus a lot on the beauty of the design, details, composition, shape and form. In my professional career, I have been in an interesting path in leading roles and production, from Architecture and Engineering to Set Design and Games Art. These different industries collectively have shaped my understanding of how to create Concepts that are believable to the mind, and Art that represents and reflects the style & purpose for which it was created.
In the past, I've worked as Project Architect for 7 years, then 2 years as Creative Director in Set Design for theater and TV. From there I started my Games and Digital Interactive experience at Microsoft and HBO
Skills
Art DirectionConcept Art3D ModelingTexturingDigital PaintingSketching3dIllustrationStoryboardingPhotogrammetryLighting
Software proficiency
Photoshop
After Effects
Maya
Substance 3D Painter
Quixel Suite
Octane Render
xNormal
RealityCapture
Substance 3D Designer
Marmoset Toolbag
Unreal Engine
Productions
Video Game
Quantum Break
Year
2016
Role
Concept Artist
Company
Microsoft
Video Game
Forza 5
Year
2013
Role
Concept Artist
Company
Microsoft
Video Game
Galactic Reign
Year
2013
Role
Concept Artist
Company
Microsoft
Video Game
Ryse
Year
2013
Role
Story Board Artist
Company
Microsoft
Video Game
Crimson Alliance
Year
2011
Role
Concept Artist
Company
Microsoft
Video Game
Star Wars Kinect
Year
2012
Role
Concept Artist
Company
Microsoft
Video Game
Nike + Training
Year
2012
Role
Concept Artist
Company
Microsoft
Experience
Senior Concept Artist - 3D Artist at HBO
Seattle, United States of America
Senior Concept Artist at Microsoft
Seattle, United States of America
August 2010 - September 2013
Senior Concept Artist on AAA titles
Lead Artist at Real Networks
Seattle, United States of America
February 2006 - June 2010
Lead Game Artist on Casual Games