Emmy Award–winning Lead Environment Artist and Concept Artist with 18+ years building immersive worlds across AAA, VR, and stylized titles. Expert in Unreal Engine 5, Nanite/Lumen workflows, and full environment pipelines from ideation to final in-engine delivery. Architecturally trained, blending visual storytelling with technical execution to create believable, emotionally resonant spaces. Proven leader with 9+ years guiding multidisciplinary art teams, elevating quality bars, and driving projects from concept through ship. Seeking a challenging role as an Environment Art Lead or Art Manager.
SENIOR ENVIRONMENT ARTIST
AAA Unannounced Project | Apple Vision Pro
o Created 3D environments and props from concepts through final textured assets
LEAD ENVIRONMENT ARTIST | LEAD ARTIST
Shrapnel | PC Game
o Led the Environment Art team (21 artists), driving visual quality, consistency, and timely delivery of 200+ assets across all environment content
o Partnered with the Art Director to define and maintain the project’s visual style and worldbuilding direction.
o Collaborated closely with Tech Art and Engineering to optimize Nanite/Lumen workflows and ensure smooth asset integration.
o Oversaw assets creation pipeline, modeling & texturing for Nanite workflow for UE5
o Provided mentorship, feedback, created workflow documentation to internal & external artists.
o Managed 3 outsource partners, reviewed submissions & ensured alignment in quality & style.
o Was hands on in the environment art, sci fi concepts, and high fidelity 3D assets creation.
SENIOR CONCEPT ARTIST
AAA Unannounced Project | Console
o Created environment, architecture, prop concepts supporting worldbuilding & narrative tone.
o Developed mood boards, style guides, and visual direction materials.
o Contributed to story development through thematic visual exploration.
SENIOR ENVIRONMENT ARTIST
Lies Beneath | Stylized | VR Quest | 4.6/5 Stars on the Meta Store
Superior: Vengeance | Anime Stylized | Steam |
o Created stylized 3D environments and props from concept through final textured assets in Unreal Engine.
o Delivered optimized, performant assets tailored for VR and stylized pipelines.
SENIOR CONCEPT ARTIST & SENIOR 3D ARTIST
Westworld VR (Emmy Award Winner) | HTC Vive | Responsible for creating Environment & Props Concept Art and fully textured 3D Art assets, in addition to working on lighting and VFX for a 360 video for this VR Interactive Experience.
HBO VR Home Theater | Google Daydream | Art Directed and created Concept Art and worked 3D Art assets creation and textures for this project. Worked on Octane Render and executed final cubemaps.
Westworld VR Theater | Google Daydream | Created Concept Art, established camera angles, created and textured 3D Art assets. Imported Art Assets in Octane Render
Game of Thrones VR Internal Promotional Interactive Experience | Oculus Rift | Responsible for creating Concept Art, fully textured 3D Art Assets and Lighting in Unreal Engine.
R&D Projects | AR & VR | Worked on multiple R&D projects to explore innovation for Art Creation pipeline, using the latest industry technology tools and plugins. Explored in great depth Photogrammetry, Texturing using multiple method and scanning, game assets
Senior Concept Artist on AAA titles
Quantum Break | Xbox One | Environments & Props Concepts
Forza 5 | Xbox One | Environments and Mood Concepts
Ryse | Xbox One | Fight scenes Storyboards
Age of Empires Franchise | Environment Concepts
Galactic Reign | Windows Phone & Win 8 | Spaceships & Weapons Concepts
Star Wars Kinect | Xbox 360 | Environments Concepts for the Pod Racetracks
Crimson Alliance | Xbox Arcade | Cinematic Concepts
Nike + Training | Xbox 360 | Environments and UI Concepts
Lead Game Artist on Casual Games
o Led the art team, providing direction and producing environment, prop, UI, and marketing art.
o Shipped multiple PC Casual Games titles including Rainforest Adventure & Little Shop series