Sherif Habashi
Sherif Habashi
Lead Environment Artist | Concept Artist
Seattle, United States

Summary

Emmy Award–winning Lead Environment Artist and Concept Artist with 18+ years building immersive worlds across AAA, VR, and stylized titles. Expert in Unreal Engine 5, Nanite/Lumen workflows, and full environment pipelines from ideation to final in-engine delivery. Architecturally trained, blending visual storytelling with technical execution to create believable, emotionally resonant spaces. Proven leader with 9+ years guiding multidisciplinary art teams, elevating quality bars, and driving projects from concept through ship. Seeking a challenging role as an Environment Art Lead or Art Manager.

Skills

Art DirectionConcept Art3D ModelingTexturingDigital PaintingSketching3dIllustrationStoryboardingPhotogrammetry3D GeneralistEnvironment DesignLightingPBR TexturingEnvironment Art

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
RealityScan
RealityScan
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Quixel Suite
Quixel Suite
Octane Render
Octane Render
xNormal
xNormal
Jira
Jira

Productions

    • Video Game
      Shrapnel
    • Year
      2026
    • Role
      Lead Environment Artist
    • Company
      Neon Machine
    • Video Game
      Superior Vengeance
    • Year
      2022
    • Role
      Senior environment Artist
    • Company
      Drifter Entertainment
    • Video Game
      Lies Beneath
    • Year
      2020
    • Role
      Senior Environment Artist
    • Company
      Drifter Entertainment
    • Video Game
      Westworld VR
    • Year
      2016
    • Role
      Senior Concept Artist, 3D Artist
    • Company
      HBO
    • Video Game
      Game Of Thrones VR
    • Year
      2015
    • Role
      Senior Concept Artist. Senior Environment Artist
    • Company
      HBO
    • Video Game
      Quantum Break
    • Year
      2016
    • Role
      Senior Concept Artist
    • Company
      Microsoft
    • Video Game
      Forza 5
    • Year
      2013
    • Role
      Concept Artist
    • Company
      Microsoft
    • Video Game
      Galactic Reign
    • Year
      2013
    • Role
      Concept Artist
    • Company
      Microsoft
    • Video Game
      Ryse
    • Year
      2013
    • Role
      Story Board Artist
    • Company
      Microsoft
    • Video Game
      Crimson Alliance
    • Year
      2011
    • Role
      Concept Artist
    • Company
      Microsoft
    • Video Game
      Star Wars Kinect
    • Year
      2012
    • Role
      Concept Artist
    • Company
      Microsoft
    • Video Game
      Nike + Training
    • Year
      2012
    • Role
      Concept Artist
    • Company
      Microsoft

Experience

  • Senior Environment Artist - Contract at Apple
    Seattle, US
    June 2026 - August 2026

    SENIOR ENVIRONMENT ARTIST

     AAA Unannounced Project | Apple Vision Pro

    o Created 3D environments and props from concepts through final textured assets

  • Lead Environment Artist at Neon Machine | Shrapnel
    Seattle, US
    March 2022 - April 2026

    LEAD ENVIRONMENT ARTIST | LEAD ARTIST

     Shrapnel | PC Game

    o Led the Environment Art team (21 artists), driving visual quality, consistency, and timely delivery of 200+ assets across all environment content

    o Partnered with the Art Director to define and maintain the project’s visual style and worldbuilding direction.

    o Collaborated closely with Tech Art and Engineering to optimize Nanite/Lumen workflows and ensure smooth asset integration.

    o Oversaw assets creation pipeline, modeling & texturing for Nanite workflow for UE5

    o Provided mentorship, feedback, created workflow documentation to internal & external artists.

    o Managed 3 outsource partners, reviewed submissions & ensured alignment in quality & style.

    o Was hands on in the environment art, sci fi concepts, and high fidelity 3D assets creation.

  • Senior Concept Artist at Final Strike Games
    Bellevue, US
    October 2021 - February 2022

    SENIOR CONCEPT ARTIST

     AAA Unannounced Project | Console

    o Created environment, architecture, prop concepts supporting worldbuilding & narrative tone.

    o Developed mood boards, style guides, and visual direction materials.

    o Contributed to story development through thematic visual exploration.

  • Senior Environment Artist at Drifter Entertainment
    Seattle, US
    September 2019 - October 2021

    SENIOR ENVIRONMENT ARTIST

     Lies Beneath | Stylized | VR Quest | 4.6/5 Stars on the Meta Store

     Superior: Vengeance | Anime Stylized | Steam |

    o Created stylized 3D environments and props from concept through final textured assets in Unreal Engine.

    o Delivered optimized, performant assets tailored for VR and stylized pipelines.

  • Senior Concept Artist - Senior 3D Artist at HBO
    Seattle, US
    April 2014 - February 2019

    SENIOR CONCEPT ARTIST & SENIOR 3D ARTIST

     Westworld VR (Emmy Award Winner) | HTC Vive | Responsible for creating Environment & Props Concept Art and fully textured 3D Art assets, in addition to working on lighting and VFX for a 360 video for this VR Interactive Experience.

     HBO VR Home Theater | Google Daydream | Art Directed and created Concept Art and worked 3D Art assets creation and textures for this project. Worked on Octane Render and executed final cubemaps.

     Westworld VR Theater | Google Daydream | Created Concept Art, established camera angles, created and textured 3D Art assets. Imported Art Assets in Octane Render

     Game of Thrones VR Internal Promotional Interactive Experience | Oculus Rift | Responsible for creating Concept Art, fully textured 3D Art Assets and Lighting in Unreal Engine.

     R&D Projects | AR & VR | Worked on multiple R&D projects to explore innovation for Art Creation pipeline, using the latest industry technology tools and plugins. Explored in great depth Photogrammetry, Texturing using multiple method and scanning, game assets

  • Senior Concept Artist at Microsoft
    Seattle
    August 2010 - September 2013

    Senior Concept Artist on AAA titles

     Quantum Break | Xbox One | Environments & Props Concepts

     Forza 5 | Xbox One | Environments and Mood Concepts

     Ryse | Xbox One | Fight scenes Storyboards

     Age of Empires Franchise | Environment Concepts

     Galactic Reign | Windows Phone & Win 8 | Spaceships & Weapons Concepts

     Star Wars Kinect | Xbox 360 | Environments Concepts for the Pod Racetracks

     Crimson Alliance | Xbox Arcade | Cinematic Concepts

     Nike + Training | Xbox 360 | Environments and UI Concepts

  • Lead Artist at Real Networks | GameHouse
    Seattle, US
    February 2006 - June 2010

    Lead Game Artist on Casual Games

    o Led the art team, providing direction and producing environment, prop, UI, and marketing art.

    o Shipped multiple PC Casual Games titles including Rainforest Adventure & Little Shop series