Westworld VR [ Emmy Award Winner] | (11 images)

https://youtu.be/64IIA5kSzm4
At HBO, our team created an interactive experience in VR of the show Westworld. It won the Emmy's for "Outstanding Creative Achievement in Interactive Media Within a Scripted Program (2017). I was responsible for creating Environment Concepts, as well as modeling and texturing Art assets. So, I am showing the overall in game art scene and the concept art for it. Also zooming in on the particular Props I have modeled and textured. This project was Art Directed by Colin foran and Claire Hummel. other Environment Modeling and Texturing by Tanner Ellison and Patrick Loughman. Characters by Jason Holt.

Westworld outpost. Screenshot from the actual experience. I have created the Environment Concept and modeled and textured the Water Tower in the Scene. The rest of the environment is created by Tanner Ellison and Patrick Loughman.

Westworld outpost. Screenshot from the actual experience. I have created the Environment Concept and modeled and textured the Water Tower in the Scene. The rest of the environment is created by Tanner Ellison and Patrick Loughman.

Westworld outpost Concept 1 I created

Westworld outpost Concept 1 I created

Westworld outpost Concept 2

Westworld outpost Concept 2

The Water Tower | I modeled and Textured this tower to reflect an old and run down tower. The logo on the tower is designed by Claire Hummel

The Water Tower | I modeled and Textured this tower to reflect an old and run down tower. The logo on the tower is designed by Claire Hummel

The Water Tower | The tower model and texture maps. Instead of these wood plank having unique UVs, I could have overlap some. But I've had the budget to do it this way, so why not?

The Water Tower | The tower model and texture maps. Instead of these wood plank having unique UVs, I could have overlap some. But I've had the budget to do it this way, so why not?

The Road House | On the right is my design for the Road House. The left is showing the finished in Game One, Textured by Tanner Ellison

The Road House | On the right is my design for the Road House. The left is showing the finished in Game One, Textured by Tanner Ellison

Some Msc props I modeled and textured (poster and the stuff on the table). The design of the graphic on the poster is by Claire Hummel, the table itself is by Tanner Ellison

Some Msc props I modeled and textured (poster and the stuff on the table). The design of the graphic on the poster is by Claire Hummel, the table itself is by Tanner Ellison

Some Msc props I modeled and textured (poster and the stuff on the table). The design of the graphic on the poster and the design of the graphic on the bullet box is by Claire Hummel, the table itself is by Tanner Ellison

Some Msc props I modeled and textured (poster and the stuff on the table). The design of the graphic on the poster and the design of the graphic on the bullet box is by Claire Hummel, the table itself is by Tanner Ellison

The Bluff | On the right is the concept I made for the cliff. On the left is the finished in game scene, by Tanner Ellison and Patrick Loughman

The Bluff | On the right is the concept I made for the cliff. On the left is the finished in game scene, by Tanner Ellison and Patrick Loughman

The Bluff | On the right is the concept I made for the cliff. On the left is the finished in game scene, by Tanner Ellison and Patrick Loughman

The Bluff | On the right is the concept I made for the cliff. On the left is the finished in game scene, by Tanner Ellison and Patrick Loughman

Early Concept in Ink

Early Concept in Ink