This is Work In Progress. I've made the concepts and designed and modeled these giant Air Purifiers, their purpose is to clean the atmosphere from a long time burnings and ashes to make the zone habitable. I never got to finish it due to layoffs. But I think it is still valuable to show as a complex piece of modeling. I've modeled them for a nanite workflow with very dense geometry. The purpose for the dense geometry is because of using the layered material worflow and the need for vertex painting in Unreal.