These are some miscellaneous Props from the many that we have in the map, I was The Lead Environment Artist on this project. I ensured visual style guidance and consistency. I oversaw the asset creation process, technical integrity and optimization. Provided constant feedback on asset style, quality and fidelity. Most of these props are done by the Sperasoft team (each one labeled). I recreated some assets from the marketplace by cleaning up the models retexturing it in Substance painter to fit our visual target, which was abandonment for 30 years, showing weathering, wear and tear.