This is an R&D project to create a 3D Art Asset with Photogrammetry. I scanned and processed this asset from scanning and capturing the photo shoots to modeling and texturing. The environment is not my work, it is the Unity Project "Adam". I just borrowed it to give the statue some context and see how it reacts to the light, as the top image the statue is not delit, but the bottom image I've delit the albedo. I tried the Unity Delighting tool but it did not give me satisfactory results. So, I did manually in Lightroom and I thought it worked pretty well.