I designed, modeled and texture this hut for VR, it is textured in Substance Painter. Some of the fabric I scanned myself with a phone camera as I was experimenting with texturing using various methods.
Run Down Hut
Run Down Hut
Run Down Hut
Run Down Hut
Run Down Hut
Run Down Hut
Run Down Hut
Run Down Hut
The Hut - Wire frame| It is a hero asset so it is dense in poly count. The overall scene was small, so I didn't care about trying to reduce the polys where it is not needed. But, if optimizing the performance was an issue, I would do a poly reduction pass
Their are 4 sets of texture maps. These are the first 2 sets
Their are 4 sets of texture maps. These are the second 2 sets