I designed, modeled and texture this hut for VR, it is textured in Substance Painter. Some of the fabric I scanned myself with a phone camera as I was experimenting with texturing using various methods.
Run Down Hut
Run Down Hut
Run Down Hut
Run Down Hut
A video of the scanned fabric, showing the captured fabric reacting to the light indicating that the normal are properly captured
A photo of the fabric samples that I've scanned and used as a texture on the hut.
Run Down Hut
Run Down Hut
Run Down Hut
Run Down Hut
Scanned Burlap
The Hut - Wire frame| It is a hero asset so it is dense in poly count. The overall scene was small, so I didn't care about trying to reduce the polys where it is not needed. But, if optimizing the performance was an issue, I would do a poly reduction pass
Their are 4 sets of texture maps. These are the first 2 sets
Their are 4 sets of texture maps. These are the second 2 sets
The Hut - Wire frame| It is a hero asset so it is dense in poly count. The overall scene was small, so I didn't care about trying to reduce the polys where it is not needed. But, if optimizing the performance was an issue, I would do a poly reduction pass