I was The Lead Environment Artist on this project. In our game story, this Sci-Fi building was a part of a military base owned by an evil corporation, where advanced shooting and mission practice occurs. The finished art for this building was done by the amazing Room 8 team. As the lead, worked on the concept of it with Room8, and blocked out (block out shown at the bottom) the exterior of the building in Blender and checked it in to Unreal as a guide for the artists to art it out. I oversaw the creation process and ensured visual guidance and consistency, technical integrity and optimization. Art Director was Jay Prochaska.