I was The Lead Environment Artist on this project. In our game story, this Sci-Fi building was a part of a military base owned by an evil corporation, where shooting practice occurs on moving bots. The finished art for this building was done by Room 8 and Rogue. As the Lead, I blocked out the Concept design for this building's exterior (block out shown at the bottom) in Blender and checked it in to Unreal as a guide for the artists to art it out. With my Art Director Jay Prochaska, I oversaw the creation process and ensured visual guidance and consistency. I also insured the technical integrity and optimization.
I've also built the sewer area and the pipes created some of the sewer weed and decals. The pipes assets where done by Rogue, and I have done the concept and the assembly.