Photogrammetry Tree/soil and matching Substance Designer Terrain

This is a photogrammetry R&D that I've created and executed at HBO. The idea is to create a photogrammetry of a real world asset (in this case a tree) then you make it a game ready asset. The challenge is how to make this asset blend in a game environment seamlessly. The game terrain (where this asset is going to end up in the game) has to fit the captured soil look, quality and texture. So I made a substance designer terrain material that matched the soil around the tree. And use this material to gradually fade it in into the existing game terrain.

Photogrammetry solve of the tree trunk and soil.

Photogrammetry solve of the tree trunk and soil.

The Actual picture of the tree trunk and soil

The Actual picture of the tree trunk and soil

Retopo

Retopo

Video 1 | Photogrammetry Tree/soil and matching Substance Designer Terrain

Video 2 | Photogrammetry Tree/soil and matching Substance Designer Terrain

Muddy Terrain