This is a photogrammetry R&D that I've created and executed at HBO. The idea is to create a photogrammetry of a real world asset (in this case a tree) then you make it a game ready asset. The challenge is how to make this asset blend in a game environment seamlessly. The game terrain (where this asset is going to end up in the game) has to fit the captured soil look, quality and texture. So I made a substance designer terrain material that matched the soil around the tree. And use this material to gradually fade it in into the existing game terrain.